About this Game
Ever wished you had a Destiny game on the go? Are you a fan of light-weight text RPG's?

This is an attempt to make something fun set in the world of Destiny that you can play on the go. A time-killer, with the same loot-hunting goodness you expect from the real game. Destiny RPG will emulate Destiny, with it's own twists and gameplay choices, but fans of Destiny should feel right at home.

This game is developed by Firestream, the creator of HaloCharts, HaloSphere and Galaxy Warfare. The back-end is custom written and the front-end uses the fantastic Framework7 libraries.

Special Thanks!
Game Updates
* Temporary ceiling of 20,000 Light added when decoding engrams until a new formula for Light Level can be tested and implemented.
* Core boxes no longer act like enemies or track grimoire.
* Bounty info on the Help/FAQ page has been updated.
* Bounty kills should count towards multiple bounties now when they have the same enemy.
* Public Events now spawn every hour, on the hour.
* Xur is new and improved! He will now randomly generate 1 random weapon, and 2 random gear slots PER class. This gear is randomly generated based on averages of the top players in the community. He will now have the same gear Friday through Sunday, so you have all weekend to save up for something you want.

* Bounties are back! You now only get 10 bounties per day, and have no way to refresh the list.
- The rewards from bounties should now be a lot better!
- A player should only get bounties for enemies that are available at their level. You might need a ship to find the enemy though!
- A player can now hold 2 year-long bounties that will be carried on for 1 year. This is to allow our more casual players to complete bounties over time.
- Completed bounties no longer have to be turned in right away, you can wait to turn them in when you want!
- Bounties can be worked on past midnight.

* Core boxes are enabled, and should start appearing at level 60+
* The Plaguelands & SIVA areas have been added to Earth, they require level 99 and the Nanophoenix ship.
* Clan is now the default tab that appears on a player's profile instead of Grimoire.
* Fixed PE banners sending players to the wrong location.
* The Scooty Puff Jr. is no longer a required item for the EV-30 Tumbler sparrow.
* Saturn now drops wormspore.
* Fixed incorrect possible spawn locations on enemy page.
* Vendor items will now show the price of the item before it shows the required level. It will only show the required level if the player can afford it and are below the required level for the item.
* Fixed a bug where blips for areas you have not yet visited on the change location page wouldn't go away after a certain point. (You will have to revisit areas to get rid of the blips)
* Fixed a bug where rewards from Public Events were being based on enemy HP and not damage done, as it is intended to be.
* Slight buff to Skyburners on Phobos

* Nerfed enemy's hp, shield, and xp/glimmer rewards on higher planets:
** Phobos: Siege Dancers, Sand Eaters, Psion Flayers, Blind Legion, & Dust Giants
** Mercury: Aphix Harpy, Aphix Goblin, Aphix Hobgoblin, Aphix Minotaur, Aphix Hydra, Aphix Cyclops, Precursors, Descendants, Sol Divisive, & Sol Progeny
** The High War: Taken Thrall, Taken Psion, Taken Goblin, Taken Acolyte, Taken Vandal, Taken Hobgoblin, Taken Phalanx, Taken Knight, Taken Centurion, Taken Minotaur, Taken Wizard, & Taken Captain

Newly nerfed enemies will slowly trickle into the patrol list as the old ones are killed.
* The change location page will now mark areas that a player has not visited yet. Just travel to a location to clear the mark.
* Item loot will now combine duplicate items into one "chip" and show how many.
* Players can now 1-shot shielded enemies, if that they do a massive amount of damage to the enemy.
* Fixed "Critical Hit!" text from overlapping the enemy image in battle text.
* Players can now see whether or not their request to join is still pending when viewing a clan.
* Game banned players should no longer appear on the enemy page leaderboards.
* Disabled damage based rewards for Ultras that appear in social areas (ex. Farm Sentinel).
* Fixed an issue with some players not showing up in the search player page.
* Changed enemy backfills to be in a random order instead of a fixed order. This should help randomize spawns a bit more.
* Viewing your own clan will now show players who have not created a new guardian for the current generation.
* Damage to shields should now count when calculating PE Top 10 damagers.
* The Tower is no more! Welcome to The Farm!
* Booster Items are on their own tab now in Inventory
* Bug fix for Grimoire Progress bars in Patrol
* New Sup Glim Booster Item (+999% for 10 attacks)
* Sell Items re-enabled and more items are now able to be sold
* Sell Items UI changed and updated to be more user friendly
* Reduced base cost of Engram decrypting for Whites, Greens, Blues, and Purples
* Postmaster Hourly, Community Mission, and Public Event Top 10 rewards fixed
* Public Events XP and Glimmer adjustments
* Public Events to be enabled over time and adjusted further with more testing
* Ultras XP and Glimmer rewards reduced
Welcome to Alpha2! Sorry for the reset everyone, but it is a necessary evil due to all the changes that have occured in the game. If you are a returning player from Alpha1, you will start with 100,000 Glimmer, and more rewards are to come at a later time.

Xur, Bounties, & Public Events will not be available right away, but we will make them available as soon as we think the community is ready for their goods & services.

A massive Cryptarch revamp has occured:
* The game now has slot-specific engrams, as well as the random-slot engrams.
* No more caps on decoded items.
* Rare engrams have a chance to decode to a Legendary gear piece.
* Legendary engrams have a chance to decode to an Exotic gear piece.
* Gear can now have any of the perks applied to them, but is still limited to number of perks based on the rarity of the gear.

Areas are now zoned by levels. There are 6 zones: 1-19, 20-39, 40-59, 60-79, 80-98, 99+. This allows lower level players to not have to compete for kills with higher level players that are outside their zone's levels. Public Events & Social areas will still be shared by players of all levels.

- Areas have been revamped, and now have level requirements.
- Some locations have item requirements to travel to them now.
- Enemies have been revamped completely with tons more added.
    - The game now has 257 enemies, 19 Public Events, and 76 Ultras, and 18 different chests!
- Enemies can now spawn with a rarity that affects it's HP, Shield, evade, crit, and rewards.
- Enemies now backfill locations based on a preset maximum limit every 2 minutes.
- Grimoire will not be reset, and it now goes up to rank 99 and tracks enemy rarities. Grimoire rank is based off points, where the more rare an enemy kill is, the more points rewarded for the kill.
- Some vendor items are now blocked from being infused. Don't worry though, it's mostly just the beginner weapons & gear.
- Community Infused gear will now only return 25% of materials that you, yourself commits to the gear when dismantling.
- Leaderboards (besides enemy leaderboards) are now based on generation.
- Some items & gear are now level locked.
- Some items & gear now have requirements to meet before they can be purchased.
- Level XP requirements have been revamped. Level 99 now takes a total of 2,000,000,000 xp.
- Players now have a base perk cap of 1000%. This is what is earned by using cores. Once a player hits this cap, you can only sell cores. Gear will add ON TOP of this base value.
- Added more sparrows
- Crit chances in battle are reverted back to what they were about 2 months before Alpha2.
- Massive frontend & backend changes & fixes.