About this Game
Ever wished you had a Destiny game on the go? Are you a fan of light-weight text RPG's?

This is an attempt to make something fun set in the world of Destiny that you can play on the go. A time-killer, with the same loot-hunting goodness you expect from the real game. Destiny RPG will emulate Destiny, with it's own twists and gameplay choices, but fans of Destiny should feel right at home.

This game is developed by Firestream, the creator of HaloCharts, HaloSphere and Galaxy Warfare. The back-end is custom written and the front-end uses the fantastic Framework7 libraries.

Special Thanks!
Game Updates
* Slight buff to Skyburners on Phobos

* Nerfed enemy's hp, shield, and xp/glimmer rewards on higher planets:
** Phobos: Siege Dancers, Sand Eaters, Psion Flayers, Blind Legion, & Dust Giants
** Mercury: Aphix Harpy, Aphix Goblin, Aphix Hobgoblin, Aphix Minotaur, Aphix Hydra, Aphix Cyclops, Precursors, Descendants, Sol Divisive, & Sol Progeny
** The High War: Taken Thrall, Taken Psion, Taken Goblin, Taken Acolyte, Taken Vandal, Taken Hobgoblin, Taken Phalanx, Taken Knight, Taken Centurion, Taken Minotaur, Taken Wizard, & Taken Captain

Newly nerfed enemies will slowly trickle into the patrol list as the old ones are killed.
* The change location page will now mark areas that a player has not visited yet. Just travel to a location to clear the mark.
* Item loot will now combine duplicate items into one "chip" and show how many.
* Players can now 1-shot shielded enemies, if that they do a massive amount of damage to the enemy.
* Fixed "Critical Hit!" text from overlapping the enemy image in battle text.
* Players can now see whether or not their request to join is still pending when viewing a clan.
* Game banned players should no longer appear on the enemy page leaderboards.
* Disabled damage based rewards for Ultras that appear in social areas (ex. Farm Sentinel).
* Fixed an issue with some players not showing up in the search player page.
* Changed enemy backfills to be in a random order instead of a fixed order. This should help randomize spawns a bit more.
* Viewing your own clan will now show players who have not created a new guardian for the current generation.
* Damage to shields should now count when calculating PE Top 10 damagers.
* The Tower is no more! Welcome to The Farm!
* Booster Items are on their own tab now in Inventory
* Bug fix for Grimoire Progress bars in Patrol
* New Sup Glim Booster Item (+999% for 10 attacks)
* Sell Items re-enabled and more items are now able to be sold
* Sell Items UI changed and updated to be more user friendly
* Reduced base cost of Engram decrypting for Whites, Greens, Blues, and Purples
* Postmaster Hourly, Community Mission, and Public Event Top 10 rewards fixed
* Public Events XP and Glimmer adjustments
* Public Events to be enabled over time and adjusted further with more testing
* Ultras XP and Glimmer rewards reduced
Welcome to Alpha2! Sorry for the reset everyone, but it is a necessary evil due to all the changes that have occured in the game. If you are a returning player from Alpha1, you will start with 100,000 Glimmer, and more rewards are to come at a later time.

Xur, Bounties, & Public Events will not be available right away, but we will make them available as soon as we think the community is ready for their goods & services.

A massive Cryptarch revamp has occured:
* The game now has slot-specific engrams, as well as the random-slot engrams.
* No more caps on decoded items.
* Rare engrams have a chance to decode to a Legendary gear piece.
* Legendary engrams have a chance to decode to an Exotic gear piece.
* Gear can now have any of the perks applied to them, but is still limited to number of perks based on the rarity of the gear.

Areas are now zoned by levels. There are 6 zones: 1-19, 20-39, 40-59, 60-79, 80-98, 99+. This allows lower level players to not have to compete for kills with higher level players that are outside their zone's levels. Public Events & Social areas will still be shared by players of all levels.

- Areas have been revamped, and now have level requirements.
- Some locations have item requirements to travel to them now.
- Enemies have been revamped completely with tons more added.
    - The game now has 257 enemies, 19 Public Events, and 76 Ultras, and 18 different chests!
- Enemies can now spawn with a rarity that affects it's HP, Shield, evade, crit, and rewards.
- Enemies now backfill locations based on a preset maximum limit every 2 minutes.
- Grimoire will not be reset, and it now goes up to rank 99 and tracks enemy rarities. Grimoire rank is based off points, where the more rare an enemy kill is, the more points rewarded for the kill.
- Some vendor items are now blocked from being infused. Don't worry though, it's mostly just the beginner weapons & gear.
- Community Infused gear will now only return 25% of materials that you, yourself commits to the gear when dismantling.
- Leaderboards (besides enemy leaderboards) are now based on generation.
- Some items & gear are now level locked.
- Some items & gear now have requirements to meet before they can be purchased.
- Level XP requirements have been revamped. Level 99 now takes a total of 2,000,000,000 xp.
- Players now have a base perk cap of 1000%. This is what is earned by using cores. Once a player hits this cap, you can only sell cores. Gear will add ON TOP of this base value.
- Added more sparrows
- Crit chances in battle are reverted back to what they were about 2 months before Alpha2.
- Massive frontend & backend changes & fixes.
We are getting ready for Alpha2, full details here: [LINK]. Take a second, after you have ready about it, and vote in the Alpha2 Poll!
Change Strange Coins, Vanguard Marks and all materials are now kept at the player level and shared across Guardians you have.
Change Major Database changes have been made to reduce system storage use and increase performance game-wide. The database has seen about a 90% improvement in row count and space used.
Change Non-ultra enemies will now disappear from the battle list when a player initiates a battle no matter the player's level.
Change Battles/attacks have been rebuilt to load faster with less lag.
Change Materials are no longer sellable and Special and Heavy Ammo is now sellable.
Change The Lottery Achievement has been removed. We did not like it boiling down to luck.
Added Partner section added to The Tower
Added Custom chats you have used in last 48 hours should continue to appear in your chat room list when you return to the game or change devices.
Bug The All Lucky 7s Achievement has been fixed.
Bugs Many small bug fixes made
Added Added the framework for temporary/time-limited items. Imagine items like '+40% Defense for 100 battles', etc.
Added Emblems are now displayed in chat for Patreon supporters.
Added Added the number of enemies next to 'Nearby' text on patrol screen.
Added Added a modifier to a player's attack, which gets better as they level up. Heavy weapon damage also increased. This does NOT apply to Public Event bosses, to keep them more fair.
Added Hid infuse button on item infusion screen when an item is at max infusions.
Added Dismantling infused items will now return 25% of materials used in infusing that item. (This will only work for infusions that are added AFTER this update was applied. For all OLD infusions, you will get back the number of infusions in each infusion material.)
Added Added tracking for which stat was infused for items. This only applies to infusions going forward as this data was not tracked prior to this update.
Added Changed how item descriptions are displayed (Will now show what stats have been infused and how many times.)
Added Added decode points to guardian stats as well as moved the rank from decodes to decode points on the same page.
Added Added pretty infusion counts next to infused items, which includes community infused items on vendor pages.
Added Added recommended defense ranges for each planet to the change location screen.
Added Added colorful dots to unread messages.
Added Players now have the ability to mark messages in their inbox as unread.
Added Added the option for a player to choose what their initial attack will be (Primary [Default], Special, Special vs Shields, Heavy, and Super Ability).
Added Added ability for clanmates to travel to a fellow clan members position if they are online by clicking their name on the clan page.
Added Added online/offline dots to clan page and removed locations for offline players as it will always be The Tower.
Added Auto-hide notification setting added. When turned on, notifications will auto-close after 7 seconds.
Added Added a strange coin prize to the lottery. Player will get 10-30 strange coins if they have 1 billion glimmer or more.
Change Moved the online/offline "dot" in profile to the beginning of the line.
Change Fixed anchor link colors for visited profiles that would make the name color white.
Change Prettied up some bot chat messages. (Player reaching level 99, Public Events, and Lottery winner)
Change Changed vendor currency display to match the chip style.
Change Bounties refresh cost now increases by 10 for each time the list is refreshed.
Bug fix Fixed a bug where a user could create a clan while having a request to join another clan active, then if the request was approved, the created clan would become invalid.
Bug fix Fixed some leaderboards where banned players were still appearing.
Added The shipwright now sells a ship to take you to the Asteroid Belt. This location is meant for our high level players and is designed to be a challenge to get to. The Asteroid Belt marks the first step in becoming Legend in this game. More on that later!